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The World of Eterna
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The Havens
There are no great empires or large nations in Eterna, but knights and chivalry remain. City-states, villages, castles and outposts are dotted throughout The Havens. Many lords fight to prove themselves worthy, while others merely take from the weak. Regardless, ideals of freedom and justice sit strong in these lands.
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The Eagle Coast
Upon the east of the inhabited territories lies The Eagle Coast. A long sprawling and erratically jagged mesh of cliffs, beaches, the occasional coastal town, and the rare greater harbour. The fish are scarce, at the oceans are ever swarming with pirates.
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The Splintered Steppes
Dead plains with scarce patches of farmland, the odd rocky outcrop, and the rare surviving tree. With no nutrients, travelling nomads and the occasional hyena pack can be found here... along with remnants of history's wars. Many ancestors have fought upon this earth, and it's believed their blood has cursed the land to yield no value.
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The Hallows
Every coin has another side. The Havens and The Hallows are just that. With more order and organisation, but no formal great rulership, The Hallows and the Fiefdoms therein are held together by strict local laws and pacts between each ruling lord. Taxes may be harsh, but that's just the assigned price for protection.
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The Dying Slopes
Allegedly, these mountains used to be great. Home to a forge at its peak said to forge weapons of fire and lightning. Myth or otherwise, dated art of the landscape depicts it as steeper and higher. Now? The danger comes from loose terrain and opportunistic bandits lurking within the shadows.
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The Waking Wilds
The trees listen, and to an unastute observer, the forest seems to shift within the fog. The Waking Wilds is an expansive territory sharing an unclear border with The Badlands. Some elves or nature-inclined folk dwell within, forming communities about the treetops or within little groves. Very few formal paths exist, and most learn to navigate through nature's markings or the simple ebb and flow of the magic field.
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The Badlands
The Badlands sit beyond civilisations unmarked border; scarcely travelled for good reason. Wastelands and arctic forests, tough storms and treacherous terrain, unresponsive magic and beasts of hell make up The Badlands.
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The Farlands
Far beyond the uncharted Badlands rests the rumoured Farlands. A place where the laws of the world bend and shift, islands float and rivers flow upstream. Monsters are said to be so incongruent with the mortal idea of reality that looking upon one can steadily drive one irreversibly insane, leaving but a shell of their former self.
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The Dreamlands
A world of dreams, mana, and magic. Is it real? Or merely a concoction of one's mine? Can the other beings found from wherein drift into our world just as our minds fleetingly touch upon theirs?
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The World of Eterna
↳ The Havens
↳ The Eagle Coast
↳ The Splintered Steppes
↳ The Hallows
↳ The Dying Slopes
↳ The Waking Wilds
↳ The Badlands
↳ The Farlands
↳ The Dreamlands
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